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Alt-Frequencies
Plug In Digital
About the App
Alt-Frequencies is a bold narrative experiment that turns radio waves into a tool for truth, manipulation, and resistance. Set inside a strange world trapped in a repeating three-minute time loop, the game asks a chilling question: what happens when everyone is stuck in the same moment—and no one knows it? Instead of visuals or traditional controls, your primary interface is sound. You listen, record, rewind, and rebroadcast radio transmissions to influence how the world evolves.
Unlike conventional mystery games, Alt-Frequencies unfolds entirely through audio. Players tune into radio shows hosted by journalists, politicians, conspiracy theorists, underground activists, and everyday citizens—each unaware they’re reliving the same moment again and again. By capturing key audio snippets and redistributing them to other stations, you alter conversations, expose lies, and subtly reshape public perception. Every choice echoes across the airwaves, changing the next loop in unexpected ways.
What truly sets the game apart in the audio-driven narrative game niche is its commentary on media, power, and information control. Alt-Frequencies explores how news cycles are shaped, how narratives are manipulated, and how truth can be buried—or amplified—depending on who controls the microphone. It’s a rare interactive experience that feels disturbingly relevant in an age of misinformation, echo chambers, and viral soundbites.
The game features a diverse cast of over 20 professional voice actors, including Jasika Nicole, known for her work in Fringe and the cult podcast Welcome to Night Vale. Their performances bring emotional depth and authenticity to each broadcast, making every station feel alive. Even without visuals, the characters feel real, flawed, and deeply human.
Alt-Frequencies was created by the studio behind Another Lost Phone and A Normal Lost Phone, continuing their tradition of experimental storytelling that blurs the line between fiction and everyday technology. The project is also a cultural co-production with ARTE, developed alongside Accidental Queens, reinforcing its artistic and narrative ambition.
Accessibility is a core strength of Alt-Frequencies. Built-in features make the experience playable for blind and visually impaired users, setting a high standard for inclusive game design. This commitment ensures that the story—rooted in listening, interpretation, and choice—is accessible to a broader audience than most narrative games.
Alt-Frequencies isn’t just a game—it’s an interactive audio thriller that challenges how you consume information and whom you trust. If you enjoy experimental indie games, story-driven mysteries, or thought-provoking narratives that linger long after the final loop, this is a must-experience title that proves sound alone can carry a powerful story.
Unlike conventional mystery games, Alt-Frequencies unfolds entirely through audio. Players tune into radio shows hosted by journalists, politicians, conspiracy theorists, underground activists, and everyday citizens—each unaware they’re reliving the same moment again and again. By capturing key audio snippets and redistributing them to other stations, you alter conversations, expose lies, and subtly reshape public perception. Every choice echoes across the airwaves, changing the next loop in unexpected ways.
What truly sets the game apart in the audio-driven narrative game niche is its commentary on media, power, and information control. Alt-Frequencies explores how news cycles are shaped, how narratives are manipulated, and how truth can be buried—or amplified—depending on who controls the microphone. It’s a rare interactive experience that feels disturbingly relevant in an age of misinformation, echo chambers, and viral soundbites.
The game features a diverse cast of over 20 professional voice actors, including Jasika Nicole, known for her work in Fringe and the cult podcast Welcome to Night Vale. Their performances bring emotional depth and authenticity to each broadcast, making every station feel alive. Even without visuals, the characters feel real, flawed, and deeply human.
Alt-Frequencies was created by the studio behind Another Lost Phone and A Normal Lost Phone, continuing their tradition of experimental storytelling that blurs the line between fiction and everyday technology. The project is also a cultural co-production with ARTE, developed alongside Accidental Queens, reinforcing its artistic and narrative ambition.
Accessibility is a core strength of Alt-Frequencies. Built-in features make the experience playable for blind and visually impaired users, setting a high standard for inclusive game design. This commitment ensures that the story—rooted in listening, interpretation, and choice—is accessible to a broader audience than most narrative games.
Alt-Frequencies isn’t just a game—it’s an interactive audio thriller that challenges how you consume information and whom you trust. If you enjoy experimental indie games, story-driven mysteries, or thought-provoking narratives that linger long after the final loop, this is a must-experience title that proves sound alone can carry a powerful story.
